
A lot of the time this has to do with balancing the norms of Gerat society, still ruled by tribal custom and used to violence, versus the more urbane and law-abiding Romani views. This means dealing with invitations from the local notables, adjudicating local disputes, or telling your troops that you did not, in fact, boil a rival in a pot. As you land in a city, you might be involved in a little text adventure. The same can be said with the social aspect of a game about giant airship fights.

You don’t need a map to navigate the high society You can restore morale by hanging out in cities, but this may lead to rebel locals raising the alarm. There’s no in-game explanation of this quantum solidarity with dead brothers in alternate reality, but it’s there.

You can retry, but each new attempt costs you strike force morale, and if it goes low enough, the crew will refuse to go into battle. There are anti-savescumming measures in battles as well. You can try and retry landings however many times you want, provided you’re okay with doing that for every landed ship again. Meanwhile, both you and your targets are moving hectically on a 2D plane. The weapon fire is limited by magazine size, and the best idea is to fire only when they’re fully loaded. Any damage has the potential to mess up something important: your engines might overheat your fuel system might catch fire you can run out of fuel and you’ll definitely run out of missiles. Ships have different handling characteristics depending on weight, engines, engine placement, and so on.

Though it’s not easy to have it easy in HighFleet. And if the enemy only sent in one ship at a time, you, the player, would probably have it too easy. So, if you had AI allies, you’d be taking a lot more damage in a 2D battlefield where all weapons have infinite ranges. You need to maintain and repair your fleet the enemy doesn’t. The ships in HighFleet aren’t just sponges with HP bars they’re made up of many components, each of which can be destroyed individually. This system doesn’t seem the least bit fair to the player, but it makes sense once you go through several battles.
